using System.Collections.Generic;

namespace GameFrameWork.Editor
{
    public class ProtoMessageStruct
    {
        public string MESSAGE_CODE { get; set; }

        public string MESSAGE_CLASS_NAME { get; set; }

        public string MESSAGE_COMMENT { get; set; }

        public List<ProtoMessageProperty> properties;

        public ProtoMessageStruct Clone()
        {
            ProtoMessageStruct pms = new ProtoMessageStruct();
            pms.MESSAGE_CLASS_NAME = MESSAGE_CLASS_NAME;
            pms.MESSAGE_CODE = MESSAGE_CODE;
            return pms;
        }
    }
}

